![]() ![]() Anyone who does damage to a Scamp can loot it after it is killed, regardless of alliance. Upon death they drop random crafting materials, such as ores, cloth, runes, alchemy ingredients, and even soul gems. Scamps can be around for approximately 25 seconds before despawning, and have varying timers for when they will respawn, depending on the sewer section. It is suggested to have more than one person attacking a scamp to kill it faster. ![]() When they reach the end of their path, they cannot be stunned and will attempt to use their portal again, but can still be killed beforehand. If they see a player, they will quickly try to exit the sewers by taking a portal, and should be stunned or killed before they can go through it. Instead, they will quickly run a certain path through the sewers and nearby many other enemies, seeking to alert them by having them see you. They can be distinguished by their gold and white glow and do not attack. Trove Scamps are unique Scamps who randomly spawn in the Imperial City Sewers, similar to Cunning Scamps, though are slightly more common.
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